LaG.BF2142
BF2142 Beta 1.40 Patch
Written by Widkidone   
Monday, 25 June 2007 21:16

EA/Dice has released a Beta 1.40 Patch for Battlefield 2142. While the patch doesn't appear to contain any bug fixes, it does contain some gameplay changes, and includes the new Highway Tampa map which was also recently released for BF2. Since this is a beta, it is only recommended for those who want to beta test these new changes.

- Fixed an exploit that would allow commanders to call Orbital and EMP strikes before it had fully recharged.
- The Clark RDX Shotgun can now detonate other nearby explosives.
- EU Assault Rifle recoil and deviation have been slightly reduced.
- Bianchi and Shuko LMGs recoil reduced.
- Clark Shotgun rate of fire increased.

FEATURES
- Added an autosave to kit customisations. After you customise a kit and spawn in with that kit, the customisation will be automatically saved until you change it and spawn in again. Note that you must spawn in with a particular kit for it to be saved.
- Added a new map, Highway Tampa.

BF2142 Beta Patch 

 
Battlefield 2142 v1.25 Patch Released
Written by Widkidone   
Tuesday, 24 April 2007 12:15
The 1.25 update is here and we wanted to say “Thank You” to all the players who visited the Beta servers and Forums to play and talk about the changes. Thanks to everyone who flew gunships, spammed APMs, and fired the SAAW at those gunships and transports so this update can continue the trend of improving the Battlefield for everyone’s enjoyment. Here is the final change list for 1.25 which will be available starting at 5pm CET / 4pm GMT / 11am EST / 8am PST:

• Fixed PAC Titan geometry exploit: Players may no longer sink into the hull of the PAC titan to freely attack defenders, consoles and the core.
• Fixed EU Titan geometry exploit: Players may no longer sink into the hull of the EU Titan to freely attack defenders, consoles and the core.
• Fixed Squad Leader Drone bug: The spawn placement of the SL drone has been raised to prevent instances where the drone would kill the Squad Leader.
• APM Tuning: The detection radius for Anti-Personnel Mines has been reduced. Players will need to walk much closer to APMs in order to set them off. The blast radius of the APM has also been decreased.
• Fixed radar grenade bug: The bug which caused the radar grenade to sometimes not appear on players’ mini-map has been fixed.
• Fixed Bridge at Remagen Exploit: Players will no longer be able to move inside the west facing slope on the bridge.
• Moding addition: Editing for ‘Physics. AirDensityZeroAtHeight’ has been added.
• Moding addition: The command ‘object.listObjectsofTemplate’ has been re-added to the rcon_invoke command list.
• Improved SAAW missile tracking: The SAAW will now consistently track all airborne targets. The missiles still require visual lock to be maintained in order to seek targets.
• SAAW Missile damage increase: SAAW Damage per missile has been slightly increased.
• Improved Gunship missile tracking: The Gunship missiles will now correctly track all other airborne targets. Please note that the missile behavior when fired at ground targets is unchanged

As we begin to enjoy the warmer days here in Stockholm our sights to the coming summer and the plans to continue improving Battlefield. One event we hope to make a regular occurrence for our players is to ‘Challenge DICE’.

Source: Battlefield Portal

Download Mirrors:
EA Mirror
 
BF2142: 1.25 Beta Release
Written by Widkidone   
Friday, 23 March 2007 11:50
Because of the major change to the anti-ship missile tracking system we would like all our players who enjoy flying gun ships and transports, or who enjoy shooting them down, to give us your thoughts on how good or bad the change is. With this change our goal is to implement consistency into ship to missile encounters across the board. With this in mind we are releasing a beta of the 1.25 update early specifically for feedback on this change. Please visit the forums at www.battlefield.ea.com or your local major forum to give feedback to us on this change.

Fixed PAC Titan geometry exploit: Players may no longer sink into the hull of the PAC titan to freely attack defenders, consoles and the core.
Fixed EU Titan geometry exploit: Players may no longer sink into the hull of the EU Titan to freely attack defenders, consoles and the core.
Fixed Squad Leader Drone bug: The spawn placement of the SL drone has been raised to prevent instances where the drone would kill the Squad Leader.
APM Tuning: The detection radius for Anti-Personnel Mines has been reduced. Players will need to walk much closer to APMs in order to set them off. The blast radius of the APM has also been decreased.
Fixed radar grenade bug: The bug which caused the radar grenade to sometimes not appear on players’ mini-map has been fixed.
Fixed Bridge at Remagen Exploit: Players will no longer be able to move inside the west facing slope on the bridge.
Moding addition: Editing for ‘Physics. AirDensityZeroAtHeight’ has been added.
Moding addition: The command ‘object.listObjectsofTemplate’ has been re- added to the rcon_invoke command list.
Improved SAAW missile tracking: The SAAW will now consistently track all airborne targets. The missiles are now fire-and-forget but require a slightly longer lock on time.
SAAW Missile damage increase: SAAW Damage per missile has been slightly increased.
Improved Gunship missile tracking: The Gunship missiles will now correctly track all other airborne targets. Please note that the missile behavior when fired at ground targets is unchanged
Improved Gunship Gunner Cannon: The projectile speed and damage for the gunner position cannon has been increased for both gunships.
Static AA missile tracking improvement: The EMP missiles fired from the static AA has been improved to properly track when locked on to enemy ships.
Static AA Missile lock on range decreased: The range which static AA may lock onto ships has been reduced to allow ships ‘spaces of safety’ around the maps.
Fixed Gunship and Transport Ship Active Defense: A tail section for each of these ships was not properly covered by active defense. This has been corrected to fully protect all ships. Please note that the visual effect for active defense has not changed.
Gunship TV Missile Adjustment: Damage for Gunship TV guided missiles has been slightly increased
Fixed fence exploit: Bullet deviation has been added to all fences to prevent a game play exploit. Please note that players behind fences will be more difficult to hit at medium-long ranges due to this change
Duplicate CD- Key issue: Changes to the CD key check to help prevent issues where players receive a duplicate cd-key error when joining servers.
LMG Adjustments: The Bianchi and Shuko have been normalized in their settling rates to correct a minor imbalance.
Automatic Drone adjustment: Health points for the Sentry Gun, Accipiter and Otus drones have been reduced.
Sentry Gun targeting adjustment: Sentry guns will now take slightly longer to fire on their targets. The sight range for the sentry has also been slightly reduced.
Fixed Medic Hub bug: Fixed a bug where players would occasionally receive a new medical hub immediately after it was deployed

-DICE Live Team

Source: EA Forums

Download Here - Battlefield 2142 v1.24a Beta Patch (Incremental)
Download Here - Battlefield 2142 v1.24a Beta Patch (Full)
 
Wake Island is Coming to 2142!
Written by Widkidone   
Friday, 16 March 2007 22:54
That's right! Wake Island will be making its triumphant return to the Battlefield series thanks to a few individuals from the Sir. Community. Sir. Darth_Master and Sir. AlphaWhiskey have been hard at work making a true and accurate Wake Island map with a 2142 type of theme. You can expect the map out sometime next week.
 
Battlefield 2142 Northern Strike Available Now
Written by Widkidone   
Thursday, 08 March 2007 23:21
The battle for survival rages on! We are proud to announce that Battlefield 2142: Northern Strike is now available for download via EA Link. Jump on the servers and join the battles.

The PAC has secretly moved into the abandoned cities Europe In a desperate gamble to gain the upper hand in the struggle for survival. To avoid destruction the European Union must rally to dislodge the PAC forces from their abandoned homeland.

Emphasizing close-quarters combat, Battlefield 2142: Northern Strike features the new Conquest Assault game mode, and three new maps, including the infamous WWII battle scene at the Bridge at Remagen, an Alpine Titan docking harbour in Port Bavaria and a claustrophobic showdown in the Liberation of Leipzig. The booster pack also features new vehicles including the EU's heavily armed IFV Goliath and the PAC's hovering light IFV Hachimoto in addition to new persistence, new gameplay and more.

Source: Battlefield Portal
 
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