As many tanks have known for some time, 2.2 was going to introduce high defense characters to the daze mechanic. Currently, characters with a high defense rating were effectively immune to daze. Tanks have been fighting against the change due to the incredible importance of repositioning on fights and poor blizzard pathing ai's. Happily, we can rest easy, we ACTUALLY won this fight

A change to the “Daze” mechanic was originally planned for introduction in patch 2.2. This change would have removed additional defense rating as a factor in reducing the chance of being dazed, equalizing the chance for heavy armor wearers to become dazed as compared to light armor wearers. With further testing and discussion it was decided that players would be too negatively affected in their ability to tank and reposition their targets, and this change will no longer be included with 2.2. We currently have no plans to reintroduce this change at a later time.
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